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PugetBench for Premiere Pro

PugetBench for Premiere Pro allows you to reliably and accurate benchmark real-world Premiere Pro performance.

PugetBench for Premiere Pro allows you to reliably and accurate benchmark real-world Premiere Pro performance.

* Requires test assets (6.5GB) which can be downloaded from http://puget.systems/go/PRBenchmarkAssets *

PugetBench for Premiere Pro was created to address the need for comprehensive, repeatable and consistent benchmark testing for the most popular applications used by creative professionals. This benchmark is designed to thoroughly test various aspects of Premiere Pro to measure the performance of you CPU, GPU, and other hardware components.



Version 0.95 BETA (Major Update)
- Major update - Results cannot be compared to previous benchmark versions
- Requires new project files due to signficiant changes to what is tested
- Added additional failsafes for when gathering of system specs fails
- Added spec gathering support for Apple M1 systems
- In some cases, playback can report more dropped frames than exist in the sequence. When this happens, the playback FPS will be reported as ”0”
- Standard and Extended tests adjusted. Old test sets were too easy given recent hardware/application updates, resulting in many of the live playback tests in particular running at full FPS on most systems
- Test changes also significantly reduced the amount of time it takes to run the benchmark

- Test changes:
- Dropped half resolution Live Playback tests
- Added 2x and 4x speed forward playback tests
- Increased ProRes multicam test to 6 streams
- Shortened all test sequences from 30 sec to 20 sec in length
- Export tests now use in/out points so that we can shorten some tests (CPU effects test primarily)
- H.264 export tests now count towards the GPU score since it uses GPU encoding by default
- CPU & GPU Effects sequences no longer do live playback tests, and only export to ProRes. Live Playback results are often not consistent with this focused of a load, and this change should make the scoring more accurate
- Shortened CPU Effects export test to 1/3 the length since this test can take a long time
- GPU/CPU effects tests now have their own ”Effects” category and sub-score
- Overall score is now the average of the ”Live Playback”, ”Export”, and ”Effects” sub-scores
- Scoring now based on performance relative to a reference system (Ryzen 5900X w/ RTX 3080) rather than relative to the media FPS
- Dropping 23.976 FPS media from Enhanced Extended tests. Extended will now only adds sequences with 8K 59.94FPS H.265 and R3D media

Version 0.92 BETA
- Moved to using node-wmi to gather system specs on Windows systems. This should be significantly faster and more reliable than the previous command line method
- Added GPU driver and motherboard BIOS to the system specs for Windows systems
- CLI utility now updates the Pr preferences so that workspaces are imported when opening a project (default behavior was changed in Pr 14.3.1)
- Misc bug fixes

Version 0.91 BETA
- Improved system spec gathering reliability
- System specs on MacOS now gather properly even if the system drive's name has been changed from the default ”Macintosh HD”

Version 0.9 BETA (Major Update)
- Results are now uploaded to our online database. This is required for the free version, but opt-in if you have a commercial license.
- Removed the temporary .csv logging from the free version now that the full results can be viewed on our benchmark listing page.
- Complete plugin UI revamp. Added status bar/text, and improved the configuration options.
- Improved method used to gather system specs. This should break less often on unusual or older system configurations.
- License validation moved from the CLI utility to the plugin itself.
- Added the ability to do a ”Custom” test which does the same tests as normal, only on whatever sequences are on the root-level of the currently opened project.
- Added ability to set the location for any disk-based tests (exporting).
- Added tooltips for the various settings that can now be configured.
- Status logs and configuration settings moved to ”~Documents⧵PugetBench⧵Premiere Pro⧵TIMESTAMP” since we cannot log directly to the plugin folder.
- Dropped 8K H.265 tests. This test was simply too difficult for most systems and resulted in Premiere Pro hanging more often than not.
- Dropped ability to run tests in individual codecs. The intention is that the ”Custom” test type will replace this.
- Improved CPU and GPU effects test. Added ”Advanced” and ”Extreme” tests to differentiate between what someone might be doing in their own projects versus a worst-case scenario. Also dropped exporting to H.264 for these tests since we want to focus on the system's performance for processing CPU and GPU effects
- Scoring has been adjusted based on the test changes. Due to this, the Overall Score will not be consistent with previous versions.
- General bug fixes and stability improvements.

Version 0.88 BETA
- Slight change in benchmark plugin folder name. Be sure to uninstall any existing ”PugetBench for Premiere Pro” plugins before install the new 0.88 version.
- Fixed issue where the benchmark would not run due to a change in the API when using confirm boxes.
- Added ”GPU Score” that is the average of the results from the ”GPU Effects” tests.

Version 0.86 BETA
- Dropped the ”Benchmark Results” score screen due to Premiere Pro 2020 breaking MGRT scripting functionality
- Adding back .csv log file support until we can get the ”Benchmark Results” screen working
- No longer generating the test sequences on the fly - switching to pre-made projects for each test codec. This greatly increases the overall stability of the benchmark
- Due to using pre-made projects, Premiere Pro 2019 is no longer supported
- Improved system information gathering methods. This should make it much more reliable on MacOS
- Added option to continue the benchmark if the system information gathering does fail for any reason
- Miscellaneous bug fixes and improvements

Version 0.8 BETA
- Renamed benchmark to ”PugetBench for Premiere Pro”
- Added support for Premiere Pro 2020
- Dropping the 29.97 FPS CPU and GPU effects tests. These are already somewhat artifical, so no reason to run them at both 29.97 and 59.94 FPS. This means that the Extended test scores will be slightly different than previous versions, but it shouldn't be by a huge amount
- There is now a ”Benchmark Results” screen that comes up at the end of the benchmark that displays a bunch of useful information including: benchmark version, cores, results for each individual test, and system information like CPU, RAM, OS, GPU, and Premiere Pro version
- The benchmark also makes a PNG of the ”Benchmark Results” screen for easy sharing
- Removed .csv log file support in the free edition (log files will be a feature in the commercial use version)
- Removed ”start” .exe applications (automation will be a feature in the commercial use version)
- More code to ensure consistency between benchmark runs
- Miscellaneous bug fixes and improvements

Version 0.3 BETA
- Replaced H.264 media with footage straight from a Panasonic GH5 (Thanks Neil Purcell!)
- Replaced ”Quick” preset with ”Standard” preset. Changed tested media to 59.94FPS instead of 29.97FPS.
- This was done with the intention of having a benchmark preset that is geared towards measuring the overall performance of a system in as little time as possible.
- Separated media files into two groups: a ”Standard” set and a ”Full” set to make the download much more manageable for people just doing the Standard preset.
- Due to the change in the test media, the overall scores are not interchangeable with previous benchmark versions

Version 0.2 BETA
- First release.

Plugin can be launched from Window -> Extensions -> PugetBench for Premiere Pro

* Requires test assets (6.5GB) which can be downloaded from http://puget.systems/go/PRBenchmarkAssets *

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